![]() I also like to place a few high-ranking officers in front of my Flag for protection late in the game.Ĭliff Peshek provided the following tips. I like to have similar Bomb structures on opposite sides of the board, one being a used as a decoy. This similar tip is from Patrick McFarlan. Your opponent will send in a Miner to get the Flag, and while he's picking through your Bombs suddenly he meets, for example, a Lieutenant and thinking it's your Flag, he meets his demise. I like to put a higher-ranking piece within this "Bomb' fortress. Often your opponent will hit a Bomb, think it's your Flag, waste all his time on that area, while your Flag sits in the other corner unfazed. I use the corner strategy when setting up my Flag, but I like to set up a 'dummy' Flag in the other corner using an expendable piece instead of the Flag. Most attackers expect your Spy to be guarding your General - so it can be a nice surprise when an enemy defeats your Colonel - only to find out that he was defended by both your Spy and your Marshal! ![]() I've also found it extremely difficult to beat a strong player that has managed to nab a Colonel or Major of mine - due to his ability to simply trade down when faced with my high-ranking officers.īecause of this I've recently been experimenting with setups that deploy all three of my Majors in the back rank - so they may be used later - they're too weak really at the beginning of the game to have much impact and they're too strong to be lost wantonly like a Scout or Sergeant.Īs for my Colonels, I usually hide one and hope he is not needed and use the other one for bait. I've found it difficult to adequately defend more than two at a time from an attacking General or Marshal. I've noticed just in the few games that I've played on-line thus far, stronger players like to target my Majors and Colonels for attack. Conversely, avoid this if you are fleeing a powerful piece yourself, unless you have a counterattack planned. Your opponent will only be able to save one of those, and you can capture the other. If your opponent is fleeing from one of your powerful pieces, try to move your piece in a position to threaten multiple pieces. Set up Scouts in the columns unobstructed by lakes and Bombs to maximize their movement and usefulness. When possible, keep the Spy behind the lake areas to prevent him from being nabbed by curious enemy Scouts. Take your Spy and place him in the 3rd row behind your General and when the opponent's Marshal comes alone, lure the Marshal in by moving your General next to your Spy and then attack with your Spy. Since the Marshal is so important, I don't think he can adequately be balanced by the General in a split forces strategy as you suggest. This allows me to counter a big threat on either edge. This allows me room to swing pieces back and forth on my side of the lakes.Īlong with the idea of preserving mobility, I almost always start my Marshal and Spy in the middle of the board. Also, this makes it easier to call on reserves that are initially placed toward the back, like the end-game Scouts.Īdditionally, I try to occupy territory between and beside the lakes. I find that these setups preserve my ability to move appropriate pieces toward or away from the action (or at least bluff that I am pulling over a big gun or running away). I am a strong believer that pieces that don't move should be pushed toward the back and corners. I generally set up my pieces in a fashion similar to Triple Threat or Corner Fortress. I think you should mention the importance of mobility. ![]() These next comments are from Daniel Wakabayashi. ![]() This sacrifices some offensive firepower, but keeps the Flag a little safer, in my opinion. Variation of the Shoreline Bluff: Remove the Bomb on the inside and keep the Marshal nearby. Variations include substituting a Sergeant with a Major and the Colonel with the General if the Spy is nearby. These four pieces work together to dent the opponent's line. Killer Pack - I group four pieces together, two on the front line and two behind, to form a strong unit. These next two tips are from Ken McElhaney.
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